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Le forum non-officiel du jeu de cartes évolutif Warhammer Invasion
 
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 variantes draft

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humakt666
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humakt666


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MessageSujet: variantes draft   variantes draft EmptyLun 18 Aoû 2014 - 13:59

bonjour a tous!

j'ai teste le format draft du coreset sans les cartes draft pour varier un peu les plaisirs, et mon pote et moi on a adore (on a juste teste le core set pour le moment en jeu, le reste de la collection attendant sagement dans un placard qu'on soit a la retraite). La raison de notre interet, c'est que je suis le seul a avoir des cartes, et qu'un cube permet de s'amuser sans avoir a deckbuilder en ligne pour ensuite passer 30 minutes a chercher les cartes dans mon tas.

Je me pose la question de la possibilite de drafter WHI a partir d'un cube. Ya peu de trucs actualises sur le net, et quand je rentrerai a la maison je vais mettre les liens de ce que j'ai trouve, mais je me demandais si vous aviez deja potasse le sujet?

Cube: lien a venir

Version Zeddemore: lien a venir
ca a l'air marrant, ca: la phase de quete est remplacee par une phase de winston draft ou d'achat, les joueurs n'ont pas de deck, ils draft tout du long de la partie. avantage: pas besoin de deckbuilder, pas de temps de preparation avant la partie. inconvenient: ca a jamais ete teste autrement que theoriquement!

edit: je viens d'utiliser la fonction recherche! Wink)))
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humakt666
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humakt666


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MessageSujet: Re: variantes draft   variantes draft EmptyLun 18 Aoû 2014 - 22:28

voila le format alternatif zeddemore (desole c'est en anglais)

http://www.meetup.com/cardboardgamers/messages/boards/thread/21341862

"Warhammer Invasion Custom Draft Format

Compile a ‘cube’ of at least 350 cards (50 for each race, 50 neutral), with equal parts for each race, including neutral cards. Make sure to distribute a reasonable amount of supports(25%), tactics(25%) and units(50%). NOTE: We could make cubes that are order or destruction only to cut the size down.

Roll to see who goes first.

Draw 3 stacks of 7 cards, revealing the first card of each stack. Player 1 gets to choose one of those stacks without looking at the rest of the cards. Player two then chooses a remaining stack. The stack that was not chosen goes to the ‘sideboard’ where all players can see the cards, add 3 more cards from the top of the main deck to make 10 total sideboard cards. It would be best to separate the stack into three stacks: order, destruction, and neutral. This stack will be used and added to later.

After player two picks his stack, each player looks at their cards. They can choose at this point to lay down up to three cards as developments (limit 1 per zone). NOTE: Order or destruction can be used as a development in this format.

After any developments are placed, player one decides which race capital board to use for his side, then the second player chooses.

Draw and lay down 3 separate stacks, one card each from the main deck. This is the drafting pool.

Player 2 drafting first, looking at the first stack. If they want the card, they take it and replace with another card from the top of the deck. If they do not, they place another card on that stack and look at the second stack and so on. If they choose not to pick the third stack, they automatically draw one card off the top of the deck into their hand.

Player 1 now gets to draft, looking at the cards, taking all cards in the stack or adding one and moving on to the next one.

Repeat this 3 times.

Now, at the beginning of every turn, take one card from the main deck and place it in the appropriate ‘sideboard’ stack for buying.

Player 1 goes first. They do not get a draw phase, and they cannot ‘buy’ cards from the ‘sideboard’.

When player two gets a turn, they may choose to draft from the 3 stacks or ‘purchase’ from the ‘sideboard’, not both. This occurs during their Quest phase. NOTE: You may purchase only as many cards as you can draw. When drafting, you get to look at the cards, pick the stack you want, and draw from the main deck up to any remaining cards that you would have normally drawn. For example, if you could draw 2 cards a turn, you could draft at least two cards (more if the stack already had more than two cards) or purchase two cards.

Purchasing cards: during your quest phase you may announce you wish to purchase rather than draft. Essentially, you can take any card from your hand and exchange it for a card or cards totaling up to the cost of the card you are ‘selling’ up to your card draw amount. For example, you have a card that cost 3, and you can draw two cards a turn(two hammers in your quest zone), then you could sell the card to purchase a card that costs 1 and card that costs 2. Put the ‘sold’ card in the sideboard stacks and the ‘bought’ cards in your hand. NOTE: Cards with a cost of ‘x’ or ‘0’ are worth 1.

NOTE: If a card refers to your deck/library, it takes effect on the main deck (like discarding from the top of your deck, reordering your deck, drawing cards, etc).
If for any reason the main deck runs out of cards, shuffle the sideboard together, drawing new cards from it to make a new main deck and sideboard."

ca a l'air marrant. L'idee de jouer les cartes destru et ordre en meme temps, et de se separer des cartes qui ne sont pas de son alignement en developpement ou comme monnaie pour acheter des cartes est interressante, ca permet de se dire que c'est pas si grave si on draft un gros thon hors alignement: on peut s'en servir pour acheter au sideboard...

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